Cumulating Cumulus
The modern world is chaotic and demands too much of the humans inhabiting it.
Impending war, ever-rising costs of living, and the looming destruction of the planet itself only begin to name the pressures we face each day. The insecurity of the future notwithstanding, we search for safe places to escape into. For some, that is video games; for others, nature. But what if the two could coexist as one?
Cumulating Cumulus is a calm, passive life simulation game set in an ever-changing sky. Clouds gather, stretch, and drift across the horizon, forming and fading in soft, shifting patterns. There exist no objectives, no health bars, and nothing to manage. Instead, the game invites you to simply observe and exist alongside it, much like the sky itself does in the real world.
Sit and stay a while; you never know what patience might reveal.
Here, you’re free to exist without doing anything at all.
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Created for DAC 305 | Winter 2026
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 2 days ago |
| Author | kae |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, calming, cloudgazing, clouds, peaceful, Relaxing, serene, sky |
| Average session | About an hour |
| Accessibility | One button, Textless |
Development log
- v.1.4.x Tells a Story1 day ago
- v.1.3 Unlocked1 day ago
- Version 1.2 is Here!2 days ago
- Demo (v1.1) Released!2 days ago

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